I basically cleaned up the code quite a bit, and made it all into a single object now. I Capped the particle refresh rate a 60 fps (since my game is not capped) and made it so that the confettis look like they are rotating around the Y axis. My game is higher resolution than the exemple, so I made the confettit slighly bigger.
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Edited things out for my specific needs, but this saved me a bunch of time. Thank you!
Awesome! If you think others might need similar edits, let me know and I may add it in by default!
Would you want me to send you my edited version?
I basically cleaned up the code quite a bit, and made it all into a single object now. I Capped the particle refresh rate a 60 fps (since my game is not capped) and made it so that the confettis look like they are rotating around the Y axis. My game is higher resolution than the exemple, so I made the confettit slighly bigger.
In fact, here's how it looks like.